Pablo Rogers / Founder / Southern California

I build fast internet projects and see what people do with them.

I’m Pablo, a 22-year-old founder from Southern California. Right now my main project is Omoggle, a real-time 1v1 video game that took off through clips, streamers, and word of mouth.

This site is where I keep track of what I’ve shipped, what I’m learning, and what I’m working on next.

A simple list of what I’ve shipped, what I’m testing, and what I’m still figuring out. Some of it will work. Some of it won’t. I’m keeping the notes here either way.

YearProjectTypeStatus
2026 OmoggleReal-time 1v1 video game Games ● Live
2026 SaaS ideaEarly prototype, not public yet SaaS Testing
2026 Offline business ideaNotes and research Offline Exploring

● From idea to rollout

A small idea, a fast breakout, and a lot learned along the way.

Full timeline & sources
  1. The first launch

    I launched Omoggle as a real-time 1v1 video game built around the internet’s “mogging” trend. On March 29, the @omoggle account shared a preview announcing that the site would go live the next day.

    Original launch post ↗

  2. The clips start spreading

    Early matches became short clips that people could share beyond the game. An April 21 post from @omoggle was one of those breakout moments: Know Your Meme documented about 1.7 million views within roughly two weeks.

    Original clip ↗Know Your Meme ↗

  3. May 1–4

    The Twitch breakout

    Omoggle reached streams and creator video channels, including xQc and Asmongold. By May 4, the game was also being covered by Taiwan’s 4Gamers, an early sign that the story was travelling beyond its original audience.

    xQc upload ↗4Gamers ↗

  4. May 5–7

    Part of a bigger platform conversation

    As Omoggle spread on Twitch, the platform changed its rules to allow randomized video chat while retaining its content restrictions. I also spoke with Aftermath about the computer vision and real-time interaction behind the game.

    Dexerto ↗Aftermath interview ↗

  5. May 10–18

    More creators play

    The creator coverage kept widening, with gameplay uploads from ohnePixel, Sodapoppin, IShowSpeed and Jynxzi. Their videos captured the quick matchups and reactions that made Omoggle easy to share.

    ohnePixel ↗Sodapoppin ↗IShowSpeed ↗Jynxzi ↗

  6. International coverage and scrutiny

    Australian outlets ABC News and 7NEWS covered Omoggle’s growth and raised concerns about young users, privacy and the effects of appearance-based competition. That scrutiny belongs in the story too; by June 10, access from Australia had been blocked, according to 7NEWS.

    ABC News ↗7NEWS ↗

  7. July 5–7

    Drake appears on Omoggle

    On July 5, @omoggle posted a clip of Drake playing a match that ended in a draw. Coverage followed in HotNewHipHop and Complex, bringing the game into music and pop-culture news.

    Original clip ↗HotNewHipHop ↗

  8. By

    Into Season 6

    By October 1, Omoggle’s public hub was showing Season 6, with ranked, duos, streaks and clan leaderboards. The work now is continuing to improve the game, keep it stable, and make it safer as it evolves.

    Public hub ↗

● Selected press

Music, gaming, and mainstream news coverage, including critical reporting on privacy and safety.

● Played on stream

Clips are credited to the channels that published them. Load a video here or follow its YouTube link.

Now

Omoggle

Improving the product, keeping it stable, and learning how to make it safer and more fun as it grows.

Next

Small SaaS

I want to take the same fast-shipping approach and test it in software people would pay for.

Later

Offline business

I’m also interested in building something outside the internet. I like the idea of making something people interact with in real life.

Hey, I’m Pablo.

I’m 22 and from Southern California. I’ve been into technology since I was a kid, but the part I care about most is figuring out why people actually use things — what catches on, what gets shared, and what makes someone come back.

Omoggle is the first project of mine that really broke out. I’m proud of it, but I’m also still learning from it: how fast things can spread, how much breaks at scale, and how important it is to build responsibly.

When I’m not building, I’m usually outside — surfing, snowboarding, or trying to spend the day somewhere with no screen in front of me.

This site is just a place to keep track of what I’m building next.

Based in
Southern California
Building
Games · SaaS · Offline
Latest launch
Omoggle.com
Status
Open to conversations
  • Creator or streamer partnerships for Omoggle
  • Press questions about the launch
  • Conversations with people building consumer apps
  • Simple SaaS problems with clear buyers

[email protected]

For press, partnerships, collabs, or just an idea you think I’d be into, send me a note. I read everything and try to reply when I can.